Are you an expert with knitting or crochet needles, just learning, or want to learn? Then join us on Friday, January 2, from 4 – 6 p.m. for the monthly Teen Knitting/Crocheting Club meeting at the Library. We have yarn, needles, and the know-how to teach the basics of knitting and crocheting. You can also bring your own supplies – and your friends – for an afternoon of sharing ideas and conversation. Refreshments will be served.
Looking for an interesting spin on a classic fairytale? Check out some of these novels in the Teen collection!
Alice in Wonderland
Beauty and the Beast
The Frog Prince
The Little Mermaid
Red Riding Hood
Snow White and Rose Red
The Twelve Dancing Princesses
Various Fairytales Retold
If you are a big fan of superheroes, check out some of these teen novels where the characters have super powers. And then you can daydream about which super power you would choose!
YA SF SANDERSON, B.
At age eight, David watched as his father was killed by an Epic, a human with superhuman powers, and now, ten years later, he joins the Reckoners–the only people who are trying to kill the Epics and end their tyranny.
YA SF KING, W.
When supervillains of the Vindico realize they are getting too old to fight the League of Heroes, they kidnap and begin training five teens, but James, Lana, Hayden, Emily, and Sam will not become the next generation of evil without a fight.
YA BRAY, L.
After the suspicious death of her mother in 1895, sixteen-year-old Gemma returns to England, after many years in India, to attend a finishing school where she becomes aware of her magical powers and ability to see into the spirit world.
YA SF CARROLL, M.
Ten years after the disappearance of superhumans–both heroes and villains–thirteen-year-olds Danny and Colin begin to develop super powers, making them the object of much unwanted attention.
YA SF CLEMENTS, A.
When fifteen-year-old Bobby wakes up and finds himself invisible, he and his parents and his new blind friend Alicia try to find out what caused his condition and how to reverse it.
YA SF PATTERSON, J.
Fifteen-year-old Daniel has followed in his parents’ footsteps as the Alien Hunter, exterminating beings on The List of Alien Outlaws on Terra Firma, but when he faces his first of the top ten outlaws, the very existence of Earth and another planet are at stake.
YA LE GUIN, U.
When a young man in the Uplands blinds himself rather than use his gift of “unmaking”–a violent talent shared by members of his family–he upsets the precarious balance of power among rival, feuding families, each of which has a strange and deadly talent of its own.
YA GRANT, M.
In a small town on the coast of California, everyone over the age of fourteen suddenly disappears, setting up a battle between the remaining town residents and the students from a local private school, as well as those who have “The Power” and are able to perform supernatural feats and those who do not.
YA CASHORE, K.
In a world where some people are born with extreme and often-feared skills called Graces, Katsa struggles for redemption from her own horrifying Grace, the Grace of killing, and teams up with another young fighter to save their land from a corrupt king.
YA MOORE, P.
Thom Creed, the gay son of a disowned superhero, finds that he, too, has special powers and is asked to join the very League that rejected his father, and it is there that Thom finds other misfits whom he can finally trust.
YA HAWKINS, R.
When Sophie attracts too much human attention for a prom-night spell gone horribly wrong, she is exiled to Hex Hall, an isolated reform school for wayward Prodigium, a.k.a. witches, faeries, and shapeshifters.
YA BARNES, J.
Seventeen-year-old Cassie, who has a natural ability to read people, joins an elite group of criminal profilers at the FBI in order to help solve cold cases.
YA CABOT, M.
After moving from New York to California with her newly married mother, 16-year-old Susannah has to cope not only with her new stepbrothers, but also with the handsome ghost sitting in her new bedroom and the angry girl ghost haunting her new school.
YA MITCHARD, J.
Identical twins Meredith and Mallory Brynn have always shared one another’s thoughts, even as they dream, but their connection diminishes as they approach their thirteenth birthday, and one begins to see the future, the other the past, leading them to discover that a high school student they know is doing horrible things that place the twins, and others, in grave danger.
YA SF WESTERFELD, S.
Upon moving to Bixby, Oklahoma, fifteen-year-old Jessica Day learns that she is one of a group of people who have special abilities that help them fight ancient creatures living in an hour hidden at midnight; creatures that seem determined to destroy Jess.
YA MCMANN, L.
Ever since she was eight years old, high school student Janie Hannagan has been uncontrollably drawn into other people’s dreams, but it is not until she befriends an elderly nursing home patient and becomes involved with an enigmatic fellow-student that she discovers her true power.
YA STIEFVATER, M.
Though she is from a family of clairvoyants, Blue Sargent’s only gift seems to be that she makes other people’s talents stronger, and when she meets Gansey, one of the Raven Boys from the expensive Aglionby Academy, she discovers that he has talents of his own–and that together their talents are a dangerous mix.
YA MLYNOWSKI, S.
A group of Tribeca high school kids go in for flu shots and end up being able to hear what everyone is thinking.
YA CREMER, A.
To break his curse of invisibility, a boy is helped by a girl, who is the only one who can see him.
YA RUDNICK, P.
When eighteen-year-old Becky Randle’s mother dies, she is whisked away from a trailer park to New York City, where fashion designer Tom Kelly offers to transform her into a glamorous Rebecca, a girl fit for a prince–but soon she begins to fear that she will lose touch with her real self.
YA NOEL, A.
Strange things are happening to Daire Santos. Crows mock her, glowing people stalk her, time stops without warning, and a beautiful boy with unearthly blue eyes haunts all her dreams. Fearing for her daughter’s sanity, Daire’s mother sends her to live with the grandmother she’s never met, but who recognizes the visions for what they truly are-the call to her destiny as a Soul Seeker-one who can navigate the worlds between the living and dead.
YA SF CROSS, J.
After his girlfriend Holly is fatally shot during a violent struggle, nineteen-year-old Jackson uses his supernatural abilities and travels back in time two years, where he falls in love with Holly all over again, learns that his father is a spy, and discovers powerful enemies of time who will stop at nothing to recruit him for their own purposes.
YA WARD, R.
Fifteen-year-old Jem knows when she looks at someone the exact date they will die, so she avoids relationships and tries to keep out of the way, but when she meets a boy named Spider and they plan a day out together, they become more involved than either of them had planned.
YA ST. CROW, L.
Sixteen-year-old Dru’s psychic abilities helped her father battle zombies and other creatures of the “Real World,” but now she must rely on herself, a “werwulf”-bitten friend, and a half-human vampire hunter to learn who murdered her parents, and why.
YA SF KOSTICK, C.
On New Earth, a world based on a video role-playing game, fourteen-year-old Erik persuades his friends to aid him in some unusual gambits in order to save Erik’s father from exile and safeguard the futures of each of their families.
YA MANCUSI, M.
Struggling to fit in after her parents’ divorce sends her from Boston to her grandmother’s house in the country, sixteen-year-old Maddy forms a manga club at school and falls in love through an online fantasy game.
YA SF DASHNER, J.
Michael is a skilled internet gamer in a world of advanced technology. When a cyber-terrorist begins to threaten players, Michael is called upon to seek him and his secret’s out.
YA GAGNON, M.
After waking up on an operating table with no memory of how she got there, Noa must team up with computer hacker Peter to stop a corrupt corporation with a deadly secret.
YA SF DOCTOROW, C.
A group of teens from around the world find themselves drawn into an online revolution arranged by a mysterious young woman known as Big Sister Nor, who hopes to challenge the status quo and change the world using her virtual connections.
YA CLINE, E.
In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he’s jacked into the virtual utopia known as the Oasis. Wade’s devoted his life to studying the puzzles hidden within this world’s digital confines – puzzles that are based on their creator’s obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade’s going to survive, he’ll have to win – and confront the real world he’s always been so desperate to escape.
YA SF KINCAID, S.
Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
YA SF VANDE VELDE, V.
While playing a total immersion virtual reality game of kings and intrigue, fourteen-year-old Giannine learns that demonstrators have damaged the equipment to which she is connected, and she must win the game quickly or be damaged herself.
YA FREDERICKS, M.
Two teenagers connect online in a role-playing game which leads them into their own face-to-face, half-acknowledged courtship.
YA SF ANDERSON, M.
In a future where most people have computer implants in their heads to control their environment, a boy meets an unusual girl who is in serious trouble.
YA SF JINKS, C.
Child prodigy Cadel Piggot, an antisocial computer hacker, discovers his true identity when he enrolls as a first-year student at an advanced crime academy.
YA SF SILVER, E.
Rochester, New York, high schooler Miki Jones is pulled into a sort of a game in which she and other teens battle real-life aliens and the consequences of each battle could be deadly.
YA SF TREVAYNE, E.
Ever since he was a young boy, music has coursed through the veins of eighteen-year-old Anthem — the Corp has certainly seen to that. By encoding music with addictive and mind-altering elements, the Corp holds control over all citizens, particularly conduits like Anthem, whose life energy feeds the main power in the Grid. Anthem finds hope and comfort in the twin siblings he cares for, even as he watches the life drain slowly and painfully from his father. Escape is found in his underground rock band, where music sounds free, clear, and unencoded deep in an abandoned basement. But when a band member dies suspiciously from a tracking overdose, Anthem knows that his time has suddenly become limited. Revolution all but sings in the air, and Anthem cannot help but answer the call with the chords of choice and free will. But will the girl he loves help or hinder him?
YA SF MILLER, L.
In a near-future world where everyone is controlled by their smartphones, sixteen-year-old Rory Vaughn suddenly begins listening to the voice within–which kids are taught to ignore–and discovers a terrible plot at the heart of the corporation that makes the devices.
YA SF FORD, M.
In the year 2032, after a virus that turned people into zombies has been eradicated, Josh is invited to join an underground gaming society, where the gamers hunt zombies and the action is more dangerous than it seems.
Here’s what our Teen Advisory Board picked as the best books, movies, and music that they have read, watched, and listened to this year!
Katie: Wonder by R.J. Palacio
Will: The Mortal Instruments series
Kelsey: The Maze Runner and Mockingjay
Katie: If I Stay, Big Hero 6
Gabby: How to Train Your Dragon 2
Will: Guardians of the Galaxy
Gabby: The Beatles