YA SF KOSTICK, C.
On New Earth, a world based on a video role-playing game, fourteen-year-old Erik persuades his friends to aid him in some unusual gambits in order to save Erik’s father from exile and safeguard the futures of each of their families.
YA MANCUSI, M.
Struggling to fit in after her parents’ divorce sends her from Boston to her grandmother’s house in the country, sixteen-year-old Maddy forms a manga club at school and falls in love through an online fantasy game.
YA SF DASHNER, J.
Michael is a skilled internet gamer in a world of advanced technology. When a cyber-terrorist begins to threaten players, Michael is called upon to seek him and his secret’s out.
YA GAGNON, M.
After waking up on an operating table with no memory of how she got there, Noa must team up with computer hacker Peter to stop a corrupt corporation with a deadly secret.
YA SF DOCTOROW, C.
A group of teens from around the world find themselves drawn into an online revolution arranged by a mysterious young woman known as Big Sister Nor, who hopes to challenge the status quo and change the world using her virtual connections.
YA CLINE, E.
In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he’s jacked into the virtual utopia known as the Oasis. Wade’s devoted his life to studying the puzzles hidden within this world’s digital confines – puzzles that are based on their creator’s obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade’s going to survive, he’ll have to win – and confront the real world he’s always been so desperate to escape.
YA SF KINCAID, S.
Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
YA SF VANDE VELDE, V.
While playing a total immersion virtual reality game of kings and intrigue, fourteen-year-old Giannine learns that demonstrators have damaged the equipment to which she is connected, and she must win the game quickly or be damaged herself.
YA FREDERICKS, M.
Two teenagers connect online in a role-playing game which leads them into their own face-to-face, half-acknowledged courtship.
YA SF ANDERSON, M.
In a future where most people have computer implants in their heads to control their environment, a boy meets an unusual girl who is in serious trouble.
YA SF JINKS, C.
Child prodigy Cadel Piggot, an antisocial computer hacker, discovers his true identity when he enrolls as a first-year student at an advanced crime academy.
YA SF SILVER, E.
Rochester, New York, high schooler Miki Jones is pulled into a sort of a game in which she and other teens battle real-life aliens and the consequences of each battle could be deadly.
YA SF TREVAYNE, E.
Ever since he was a young boy, music has coursed through the veins of eighteen-year-old Anthem — the Corp has certainly seen to that. By encoding music with addictive and mind-altering elements, the Corp holds control over all citizens, particularly conduits like Anthem, whose life energy feeds the main power in the Grid. Anthem finds hope and comfort in the twin siblings he cares for, even as he watches the life drain slowly and painfully from his father. Escape is found in his underground rock band, where music sounds free, clear, and unencoded deep in an abandoned basement. But when a band member dies suspiciously from a tracking overdose, Anthem knows that his time has suddenly become limited. Revolution all but sings in the air, and Anthem cannot help but answer the call with the chords of choice and free will. But will the girl he loves help or hinder him?
YA SF MILLER, L.
In a near-future world where everyone is controlled by their smartphones, sixteen-year-old Rory Vaughn suddenly begins listening to the voice within–which kids are taught to ignore–and discovers a terrible plot at the heart of the corporation that makes the devices.
YA SF FORD, M.
In the year 2032, after a virus that turned people into zombies has been eradicated, Josh is invited to join an underground gaming society, where the gamers hunt zombies and the action is more dangerous than it seems.